Creating levels with different platform layouts in Phaser 3 involves designing the level structure using Tiled Map Editor or a similar tool, loading the level data in your Phaser game, and placing the game objects (platforms, obstacles, etc.) accordingly based on the level data.

Here's a step-by-step guide to creating levels with different platform layouts:

  1. Design the Levels in Tiled Map Editor: Download and install Tiled Map Editor (, a popular tool for designing 2D tile-based maps. Create your level layouts using the editor, specifying different platform configurations, obstacles, and other elements as needed. Export the level data in a compatible format, such as JSON or CSV.

  2. Set Up Phaser Game: Set up your Phaser game project with the appropriate configuration, assets, and necessary plugins. Make sure to have a basic working level before integrating the level data from Tiled.

  3. Load the Level Data: In your Phaser game code, load the level data exported from Tiled using the appropriate method. For example, if you exported the level data as a JSON file, you can load it like this:

    this.load.tilemapTiledJSON('level1', 'assets/level1.json');
  4. Load Tileset Images: If you used custom tileset images in Tiled, load them in your Phaser game using the this.load.image() method:

    this.load.image('tiles', 'assets/tileset.png');
  5. Create Platforms and Obstacles: In the create() method of your game scene, create the platforms, obstacles, and other game objects based on the data from the loaded level:

    create() { // Load the level data const map = this.make.tilemap({ key: 'level1' }); const tileset = map.addTilesetImage('tileset', 'tiles'); // Create layers from the Tiled map data const platformsLayer = map.createStaticLayer('platforms', tileset, 0, 0); const obstaclesLayer = map.createStaticLayer('obstacles', tileset, 0, 0); // Add collision and physics for the platform and obstacles platformsLayer.setCollisionByProperty({ collides: true });, platformsLayer);, obstaclesLayer); }
  6. Customize Platform Behavior: Depending on your game's requirements, you may need to customize the platform behavior, such as making platforms move or disappear. You can do this by adding custom properties to the Tiled map objects or tilesets and then reading and interpreting those properties in your game code.

  7. Repeat for Each Level: Repeat steps 3 to 6 for each level you want to create. You can have separate Tiled map files for each level and load them dynamically as the player progresses through the game.

By using Tiled Map Editor to design your levels and integrating the level data in your Phaser game, you can easily create levels with different platform layouts and various other game elements. This approach provides a structured way to manage your game levels and allows for easy modifications and level additions in the future.

Have questions or queries?
Get in Touch