To convert an Android Bitmap to a byte array without compression, you can use the Bitmap's getPixels() method to access the pixel data and store it directly in a byte array. Here's a step-by-step guide on how to achieve this:

public byte[] bitmapToByteArray(Bitmap bitmap) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); // Each pixel is represented by 4 bytes (ARGB), so the byte array size is width * height * 4 byte[] byteArray = new byte[width * height * 4]; int index = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int pixel = pixels[y * width + x]; byteArray[index++] = (byte) ((pixel >> 24) & 0xFF); // Alpha byteArray[index++] = (byte) ((pixel >> 16) & 0xFF); // Red byteArray[index++] = (byte) ((pixel >> 8) & 0xFF); // Green byteArray[index++] = (byte) (pixel & 0xFF); // Blue } } return byteArray; }

In this method, we first get the width and height of the Bitmap and create an integer array called pixels to store the pixel data. We then use bitmap.getPixels() to copy the pixel data from the Bitmap into the pixels array.

Next, we create a byte array called byteArray to store the final byte representation of the Bitmap. Each pixel is represented by four bytes (ARGB), so the size of the byteArray is calculated as width * height * 4.

We then iterate over the pixels array and extract the alpha, red, green, and blue components of each pixel, and store them in the byteArray accordingly.

Finally, we return the byteArray, which now represents the Bitmap as a byte array without any compression.

Keep in mind that this method returns the raw pixel data of the Bitmap, so the resulting byte array will be quite large, especially for large images. If you need to transmit the Bitmap over the network or store it in a database, consider using compression techniques to reduce the data size.

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